Sensory cues can influence neck pain

Melbourne: Contrary to general perception that pain stems from a physiological source, new research shows that many other factors – including sensory, cognitive, and emotional cues – can have significant influence on our experiences of pain. The findings can help develop new approaches in the treatment of pain, researchers suggested.

Using virtual reality to misrepresent how far the neck is turned can actually change pain experiences in individuals who suffer from chronic neck pain, according to the new findings. The results indicate that altering the visual cues that inform the brain about the body can impact pain.

“Our findings show that the brain does not need danger messages coming from the tissues of the body in order to generate pain in that body part – … reliable cues that predict impending pain are enough to produce the experience of pain,” said G. Lorimer Moseley, one of the researchers of the University of South Australia.

“These results suggest a new approach to developing treatments for pain that are based on separating the non-danger messages from the danger messages associated with a movement,” Moseley added. The researchers recruited 24 chronic neck pain sufferers from physiotherapy clinics. The participants had experienced the pain for an average of 11 years, stemming from issues including posture, tension, repeated strain, trauma, and scoliosis.

They had participants sit in a chair while wearing a virtual reality head-mounted display (Oculus Rift). The display showed a virtual indoor or outdoor scene while simultaneously recording participants head movements using gyroscopes. The participants wore a seatbelt that prevented them from moving their torso and they also wore headphones that blocked out incidental noise.

For each scene that was presented, the participants were asked to rotate their head, either to the left or to the right, until they experienced pain. What the participants didn’t know was that on some trials the researchers were manipulating the visual feedback provided in the virtual world so that it didn’t accurately represent the degree to which the head was turned.

In some cases, the scene indicated that participants weren’t turning their head as far as they actually were – it understated the degree of rotation. In other cases, the feedback indicated to participants that they were turning their head farther than they were, overstating the degree of rotation.

The results showed that the visual feedback played an important role in determining when the participants reported feeling pain. When the display understated actual head rotation, participants had a broader range of pain-free motion – they were able to turn their head about 6 percent farther than they normally would.

But when the display overstated head rotation, their pain-free range of motion shrank by an average of 7 percent. Importantly, the participants didn’t report any differences in the intensity of pain across the various conditions. While previous research has indicated that external cues can influence the intensity of pain experiences, these results are novel in showing that external cues can also shift the physical point at which pain is experienced. “If cues signalling danger amplify or indeed trigger pain, then these cues present a novel target for therapy,” the study published in Psychological Science concluded.

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